3-face fillets are cool. They can yield a great-looking smooth edge with minimal effort when they work right.
However, I find that often the resulting surface of a 3-face fillet is very "heavy", with dense pole structure and slow regen times. Also, these surfaces can be prone to corruption further downstream. I've had to abandon and restructure 3-face fillets more than once.
I've observed similar behavior in SW, Creo, and NX.
What say you, good people of CADForum?
3-Face Fillets--thicc and chonky
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Re: 3-Face Fillets--thicc and chonky
.. I've rarely ever used them and similarly their convergent/divergent behavior and look does not play well downstream and beyond (STEP files)
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“We only protect what we love, we only love what we understand, and we only understand what we are taught.” - Jacques Cousteau
Re: 3-Face Fillets--thicc and chonky
I've used them a few times, but not much. Some other technique always seems to fit the need better.
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Re: 3-Face Fillets--thicc and chonky
Rarely use it, most times I use the standard fillet or I would focus on the sketch/surface
Re: 3-Face Fillets--thicc and chonky
Once in a while I will use a temporary 3-face fillet to establish ideal silhouette edge to make a pair of tangent fillets.