The original conversation is there https://r1132100503382-eu1-3dswym.3dexp ... m0sahqpjeA, but I know that more experts are here.

What is your take?
Outside surface became inside.I don't really understand all the details or the proper definition of a Mobius Strip.
Right.
Oh the irony of that video on you tube and it being linked to in a forum thread.Frederick_Law wrote: ↑Wed Sep 06, 2023 4:53 pm Let's give you a headache:
https://en.wikipedia.org/wiki/Klein_bottle
Maybe this will help:
Damn YouTube:
Cool. I opened all three files.
Among other (impressive) things.matt wrote: ↑Thu Sep 07, 2023 9:34 am Paul Salvador did this a couple decades ago....
http://www.zxys.com/swparts/
I think those files were listed above by @Arthur NY.matt wrote: ↑Thu Sep 07, 2023 9:34 am Paul Salvador did this a couple decades ago....
http://www.zxys.com/swparts/
... and none of them satisfy the requirements I stated.
I didn't save it. Nothing novel, as stated by Josh the screen shot is just a loop with a 360 deg twist.
Excuse me, @mattpeneguy, but Alin posted this first on the 3DSWAMP. THEN he posted it here to get a better intellectual discussion and better efforts.mattpeneguy wrote: ↑Thu Sep 07, 2023 2:45 pm You want people to post files and meet the requirements?...You need to lower your expectations...
That's 1 Pi Mobius.
2 Pi, not Mobius.
And then replace the roundabouts with this!Frederick_Law wrote: ↑Thu Sep 07, 2023 4:18 pm That's 1 Pi Mobius.
2 Pi, not Mobius.
3 Pi, Mobius.
We need Mobius slot car tracks.
Alin, next SLUGME project![]()
Is any roller coaster track Mobius?
But here's the thing. Once you get onto the topic of Mobius strips you can never end it.
I don't know what you mean by "real" geometry. I promise you that I modeled a lot of real geometry in my old SW2012. And despite the lack of several tools that have appeared since then (e.g. offset surface boundaries, cone round), I have never had "real geometry" kill that old SW version or me ;-). And I write this not as a supporter satisfied with the software development and policy of DS. Those who know me can confirm this. But the impossibility of designing true geometry? Believe me, SW has great potential. Most limitations lie within us.
You've hit the nail on the head. Am so use to not have to deal with normals in Solidworks because the Parasolid Kernal doesn't work that way. Which explains why it can be done as a solid and not a surface.gristle wrote: ↑Thu Sep 07, 2023 7:34 pm I tried this with two surfaces in SW. One edge will knit, the other won't. Dump the geometry into Rhino and it can join one edge but when trying to join the other it gives an 'inconsistent normals' error. Honestly, this is unsurprising. Displaying normals illustrates the issue clearly.
In my Wildfire days, I did use the 'flip normal' feature a few times. It was quite handy for fixing merges (trims) where the wrong side was being trimmed. If SW had flip normal, it might help with those occasions where trims fail or when the wrong side is trimmed. Being able to display the surface normal direction would be handy as well.
If we were to look with a magnifying glass, we can find a few gems in sketching and part modeling like the Intersect tool, wrap and unwrap anything on anything, style spline, offset surface that works, more powerful patterns, silhouette, defeature silhouette, sketch symmetry about faces and planes, C3 (torsion) relation, thread, scale tool, advanced fillets and chamfers, and a few more.Arthur NY wrote: ↑Sun Sep 10, 2023 10:47 am @Krzysztof Szpakowski
So let me break it down for you to make it easier to follow.... Geometry Creation Features/Tools like Extrude, Revolve, Loft, Sweep. There have been NO new tools really added of any significant in over a decade. If you look at SW 2002 vs Solidworks 2012 there were huge jumps and differences in the tools and features added. I couldn't go back from 2012 to 2002 and still get the same work done. Contrast Solidworks 2012 to Solidworks 2022 and there's very little difference. Meaning I could go back to 2012 and still be just fine.
This isn't a knock against Solidworks only this is the CAD software industry as a whole.
If we were to list all the things that could be improved, the list would be measured in miles. I started cataloging all the areas where the developers stopped before fully completing their job and I would welcome if more users like you would find the time to add more items to this list.Arthur NY wrote: ↑Mon Sep 11, 2023 9:04 am @Alin I've said this before.... I'm not the normal run of the mill Solidworks user. What you're point out in no way shape or form comes close to what I'm talking about. It's ok.... you can just agree with what I said and call it a day. I realize that it's hard for AE's to say as such because you have to toe the line, but at least just be realistic.
I suspect that you did not work with early versions of SW, which, for example, were not suitable for my application due to limitations in surface modeling. And it was between 1995 and 2002 that much more functionality was added to modeling tools than later. I don't know what new "real geometry" modeling tools you expect? Someone once asked a question on an old forum: How to model a rhinoceros in SW? If you need these types of tools, such as "Giraffe neck shape" "Bugatti Vayron hood surface", you won't get them.Arthur NY wrote: ↑Sun Sep 10, 2023 10:47 am @Krzysztof Szpakowski
So let me break it down for you to make it easier to follow.... Geometry Creation Features/Tools like Extrude, Revolve, Loft, Sweep. There have been NO new tools really added of any significant in over a decade. If you look at SW 2002 vs Solidworks 2012 there were huge jumps and differences in the tools and features added. I couldn't go back from 2012 to 2002 and still get the same work done. Contrast Solidworks 2012 to Solidworks 2022 and there's very little difference. Meaning I could go back to 2012 and still be just fine.
This isn't a knock against Solidworks only this is the CAD software industry as a whole.
Most of the links in that discussion don't show up for me, and the ones that do don't go anywhere useful.Alin wrote: ↑Mon Sep 11, 2023 11:05 am If we were to list all the things that could be improved, the list would be measured in miles. I started cataloging all the areas where the developers stopped before fully completing their job and I would welcome if more users like you would find the time to add more items to this list.
https://forum.solidworks.com/thread/238018
If you want a new list to be hosted on @matt 's site, that would be fine.Of course, only if you and other power-users would be interested in that.
![]()
Yup. Same.Glenn Schroeder wrote: ↑Tue Sep 12, 2023 12:38 pm Most of the links in that discussion don't show up for me, and the ones that do don't go anywhere useful.
Also, for the last week or so I've been getting notices that someone has replied to that thread, but when I go there I never see anything other than the one reply from @Frederick_Law.
I've been Alpha/beta testing for about 20 years with SW HQ direct. They don't listen because their in a bubble. Mark Biasotti and I would have very long conversations about this and in the end a lot of the reasons why SW didn't give anything new for a long time was because DDS was trying to get users to upgrade to Catia. It never worked because of the price differentials. In the end what they list as "user driven" additions to the software is a bunch of smoke and mirrors.Alin wrote: ↑Mon Sep 11, 2023 11:05 am If we were to list all the things that could be improved, the list would be measured in miles. I started cataloging all the areas where the developers stopped before fully completing their job and I would welcome if more users like you would find the time to add more items to this list.
https://forum.solidworks.com/thread/238018
If you want a new list to be hosted on @matt 's site, that would be fine.Of course, only if you and other power-users would be interested in that.
![]()
Curiosity got the best of me and I went and logged in.Glenn Schroeder wrote: ↑Tue Sep 12, 2023 3:32 pm Also, for the last week or so I've been getting notices that someone has replied to that thread, but when I go there I never see anything other than the one reply from @Frederick_Law.
I've been 3D modeling since the early '90's. Using Solidworks since '97. Using anything from CAD Key, Alias Wavefront, SDRC and Pro/E..... I am quite familiar with everything the software is capable of. I can also say that even with 2000 version there were some crude surfacing capabilities if you knew what you were doing. Point and case these models from Mike J Wilson were made in Solidworks 2001.... Scooby Doo, Speed Racer Mach 5 Car...etc.Krzysztof Szpakowski wrote: ↑Tue Sep 12, 2023 11:25 am I suspect that you did not work with early versions of SW, which, for example, were not suitable for my application due to limitations in surface modeling. And it was between 1995 and 2002 that much more functionality was added to modeling tools than later. I don't know what new "real geometry" modeling tools you expect? Someone once asked a question on an old forum: How to model a rhinoceros in SW? If you need these types of tools, such as "Giraffe neck shape" "Bugatti Vayron hood surface", you won't get them.
Oh, good. I thought they blocked meGlenn Schroeder wrote: ↑Tue Sep 12, 2023 3:32 pm Also, for the last week or so I've been getting notices that someone has replied to that thread, but when I go there I never see anything other than the one reply from @Frederick_Law.
I've complained about the things DS does often enough, and likely will again, but I don't agree with that statement. There have been a number of changes to the software in the 14 years I've been using it that were user driven. There have even been a few that I specifically asked for, usually through submitting ideas for SW World Top 10 (at least two showed up in SW2023; see viewtopic.php?t=2789).
That part of the post is some what tongue and cheek. Sure there are things that have been added into the software that has been user requested. What I can say is that there are a lot of things that are actually internally posted as things for them to add into the software and then use a request as reason to bring it to the front burner.Glenn Schroeder wrote: ↑Wed Sep 13, 2023 9:01 am I've complained about the things DS does often enough, and likely will again, but I don't agree with that statement. There have been a number of changes to the software in the 14 years I've been using it that were user driven. There have even been a few that I specifically asked for, usually through submitting ideas for SW World Top 10 (at least two showed up in SW2023; see viewtopic.php?t=2789).
Edit: Also, see viewtopic.php?p=31123#p31123
Am well aware of both their PDM and Sketch solver. I do understand the reason for PDM for a team of engineers. But that has nothing to do with the base core functionality of the Features/Tools not evolving.mp3-250 wrote: ↑Thu Sep 14, 2023 2:06 pm @Arthur NY
if you have 100 engineers working with the same data pdm is very important.
problem is SW is not even fixing the basic tools and functionalities of SW PDM (which was an acquisition not internally developed), so I do not ubderstand where the perception of resources going to PDM came from.
it is an incomplete tool acquired from conisio, so like the cad and sketcher engine (licensed from siemens) SW did not develop from them scratch to begin with.
Yeah, only one there but with the split (or a fail) we all were trying different ways and these were a few I had played with 22yrs ago.Alin wrote: ↑Wed Sep 06, 2023 8:08 pm Cool. I opened all three files.
1. Moe is not a surface body. As you could see in my video, I acknowledged that a solid body can be created (8 faces).
Also, Moe is not a Mobius strip. There is a 360 degree twist instead of 180.
image.png
2. Moe-figure 2-surfs is a collection of two surface bodies. If you try to knit them you still have an open edge.
image.png
This is what we are brainstorming -> is there a was to have a closed surface body (even if it has multiple faces) that resembles a Mobius strip?
3. Moe-figure-8 is not a Mobius strip (it has 2 sides)
image.png
Krzysztof Szpakowski wrote: ↑Fri Sep 08, 2023 10:47 am I don't know what you mean by "real" geometry. I promise you that I modeled a lot of real geometry in my old SW2012. And despite the lack of several tools that have appeared since then (e.g. offset surface boundaries, cone round), I have never had "real geometry" kill that old SW version or me ;-). And I write this not as a supporter satisfied with the software development and policy of DS. Those who know me can confirm this. But the impossibility of designing true geometry? Believe me, SW has great potential. Most limitations lie within us.
PS
Here you have as a "gift" a Klein bottle which is very easy to model in SW.
kleib.png
klein3.effectsResult.png
klein.SLDPRT