All of us who use Synch realize that surfacing as it currently stands is pretty limited. The very nature of non-SubD surfacing requires a history tree in order to control complex geometry. Synch works great for prismatic parts but there is currently no way to tweak a loft, for example. The problem with subD is that precision is still pretty limited; basically "looks good". Effectively we now have a traditional-surfacing/ subD dichotomy, similar to the pre-ST3 dichotomy of Synch-Ordered.
My brilliant* idea is this: why not incorporate subD tools into Synch surfacing on demand? For example, you could create a loft in Synch, add a subD cage to that face, push and pull it to the desired shape, and remove the cage. Thoughts?
*can't mark a word as opinion and sarcasm at the same time.
