Skeleton Sketch Part (SSP) vs Master Modelling
Posted: Wed Dec 08, 2021 7:08 am
I recently start looking into SSP but cant seem to wrap my head around it...
I do see the value of SSP when it come it a large assembly, but i am abit lost when it come to small to medium size assembly (<20 component? excluding fastener)
1. Is there any added value in using SSP for small to medium size assembly compared to master modelling
For example, if i am modelling a drawer, is there any reason to model it using SSP instead of master modelling? 2. How is the (critical) purchased part (eg: PSU) being handle in SSP?
In master modelling, i often just insert the critical purchase part, mate them using move body and build my master model around them. How is this being done in SSP?
3. How is the sketch and reference geometry (plane, axis, point, etc) being handle in SSP to prevent clutter
A lot of time my ssp ended up with a large number of sketch, plane, making the part look real complicated (when in fact it is not lol) and took a huge amount of time to find some info or a specific plane
My personal preference of using infinite line to indicate a symmetry sketch make the SSP sketch worse too
What should be the proper way in handling all these reference geometry in SSP?
I do see the value of SSP when it come it a large assembly, but i am abit lost when it come to small to medium size assembly (<20 component? excluding fastener)
1. Is there any added value in using SSP for small to medium size assembly compared to master modelling
For example, if i am modelling a drawer, is there any reason to model it using SSP instead of master modelling? 2. How is the (critical) purchased part (eg: PSU) being handle in SSP?
In master modelling, i often just insert the critical purchase part, mate them using move body and build my master model around them. How is this being done in SSP?
3. How is the sketch and reference geometry (plane, axis, point, etc) being handle in SSP to prevent clutter
A lot of time my ssp ended up with a large number of sketch, plane, making the part look real complicated (when in fact it is not lol) and took a huge amount of time to find some info or a specific plane
My personal preference of using infinite line to indicate a symmetry sketch make the SSP sketch worse too
What should be the proper way in handling all these reference geometry in SSP?