RexRon70 wrote: ↑Fri Aug 11, 2023 12:04 pm
I´m new to this and thought it may be easier dawn the line to combine as much as possible.
Good luck in your journey! 3D modeling is a lot of fun, but it has its quirks.
Most of the time little lines like that are no problem at all. If you are going to machine, 3d print, or render something, a curved free-form surface will be broken up into little triangles down the road anyway.
Sometimes it is better to have more faces broken up by edges, provided the faces come together smoothly. That way the math for one face can be simple (say planar, or a smoothly varying cylinder that is just defined by a radius, while the math for another adjacent face can be more exotic, and use splines internally. So more faces allows the software to reserve the more complicated description only where it's needed. Which helps, since such surfaces are slower for the computer, and often more fragile if you need to adjust them.