Different coordinate system for Path Mate?
Posted: Thu Apr 04, 2024 11:32 pm
I've set up a Path Mate between two parts in an assembly. When configuring the Follow Path selection under Pitch/Yaw Control, it gives me choices "X", "Y" or "Z". I gather these refer to the X/Y/Z coordinate system of the moving part. Neither of those choices align to the orientation I'd like to use. Is there a way to change the coordinate system used for the Follow Path constraint?
Because of the shape of the part and other reasons, it didn't make sense during its construction to define it's geometry in line with the ultimate follow path direction I'd like to use.
Alternatively, is it possible to rotate all the bodies in a part and also all the sketch geometry at the same time? (i.e. to "hack" my part into the desired orientation relative to its X/Y/Z, prior to import into the assembly)
Thanks!
Because of the shape of the part and other reasons, it didn't make sense during its construction to define it's geometry in line with the ultimate follow path direction I'd like to use.
Alternatively, is it possible to rotate all the bodies in a part and also all the sketch geometry at the same time? (i.e. to "hack" my part into the desired orientation relative to its X/Y/Z, prior to import into the assembly)
Thanks!