Hey all,
I've run into this aa couple of times in the past, and never been able to figure out why.
I'm modeling a blower fan for my 3D printer based off of a STL file downloaded from Thingiverse.
I've done this a gazillion times, so it's all good.
I'm near the end and it looks like this:
I insert a couple of through holes for a M3 screw and the thing disappears:
If I turn on the wirebody display it's all there:
Any idea as to why it's doing this?
Thanks
Display "feature"
Display "feature"
chris
Re: Display "feature"
LOL.
If I delete the through holes and then recreate them the issue goes away....
If I delete the through holes and then recreate them the issue goes away....
chris
- Glenn Schroeder
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Re: Display "feature"
See if anything at viewtopic.php?f=17&t=98&p=883#p883 will help. I'd start with the first thing mentioned there.
"On the days when I keep my gratitude higher than my expectations, well, I have really good days."
Ray Wylie Hubbard in his song "Mother Blues"
Ray Wylie Hubbard in his song "Mother Blues"
- DanPihlaja
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Re: Display "feature"
Try hiding and then showing the body.
Has happened to me a couple of times (assuming it is the same thing).
Just Hide, then re-show resets it.
Has happened to me a couple of times (assuming it is the same thing).
Just Hide, then re-show resets it.
-Dan Pihlaja
Solidworks 2022 SP4
2 Corinthians 13:14
Solidworks 2022 SP4
2 Corinthians 13:14
Re: Display "feature"
Control-Q
Re: Display "feature"
I beat my head against this all day today.
It's an artifact of an oldish video card and trying to reverse engineer a STL file in a part.
Once I deleted the imported STL object from the part, it all was fine.
Henceforth I'll probably do this as an assembly using the STL reference. I found it all works much better that way.
I did turn off enhanced graphics. Thanks for that tip.
Cheers
It's an artifact of an oldish video card and trying to reverse engineer a STL file in a part.
Once I deleted the imported STL object from the part, it all was fine.
Henceforth I'll probably do this as an assembly using the STL reference. I found it all works much better that way.
I did turn off enhanced graphics. Thanks for that tip.
Cheers
chris